I'm playing What If.
There are usually limited choices for characters at any one time. So I'm going to start with Does my character like her current job, or not? That's two options. I write them both down on a piece of paper. Then I choose one of the options. What if she likes her job? Why would she leave it?
what if she was fired?
what if she was offered a better job elsewhere?
what if she was persuaded to apply for another job?
what if she did something dreadful and had to leave?
what if she had an affair with a colleague and was forced out?
what if she's inherited some money and doesn't need to work?
what if her family need her to return home?
Each What If suggests more questions, more What Ifs...for example, why would she be fired? I write them all down, seeing where they lead me.
Then I do the same process with the other starting option: What if she doesn't like her job? There the prompt has to be, Why hasn't she left it so far?
what if she has no qualifications?
what if she's trying to apply for lots of jobs, but can't get interviews?
what if it's only recently she hasn't liked her job?
what if a work colleague has been promoted to boss and is now making her life hell?
I like this option the least, because it puts her in a negative or victim situation. I'd rather my character was making positive choices. On the other hand, I want her to move forwards so the last couple of options could work.
On the first option, I'm aware that Natalie in A Single to Rome loves her job but gets fired, so that's not a route I'm keen on.
I'll show a possible route tomorrow, along with the questions/possibilities it suggests.